Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Some FX https://www.zapsplat.com
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
It was in June of 2025 that I went to Calgary to attend AardCon. While there, I took a side trip to Banff to visit the iconic Lake Louise. One look and I knew it had to go into the show, but couldn't call it 'Lake Louise'.... so I used the name of a second, smaller lake I hiked to: Mirror Lake. The place in the story is basically an amalgamation of the two spots.
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
There's a new solo game in town. Brought to you by Crit Dreggae, Corporate Saboteur is a solo journaling RPG about workplace revenge, moral limits, and controlled chaos. Through prompts and dice rolls, players chronicle small acts of rebellion inside a fictional corporate machine, exploring the blurry line between survival, sabotage, and conscience.
I can honestly say I have never seen anything like it before - and it gives me Office Space vibes in the best way. If you'd like to check it out, you can get a copy right here.
Bonus Episode 'The Wretched'
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
49
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
Well, not really off-grid, but I will not be checking email or socials regularly as I travel in South America for the next month or so. Episodes are automated to release on my altered schedule: Feb 15th & March 1rst. When I get back I will resume the usual 3/month schedule.
Hasta luego,
Jon
A little while back, Achillea acquired the 3rd level Magic User spell, Dispel Magic during a level up segment. She got it through a random roll, but the implications of this turn of fate were immediately significant. Could she just... dispel the magic on Aldvay and reverse his petrifaction? If so, the story would be more or less over. I'm sure I choked on my coffee a bit when this occurred to me, but after a moment's consideration, I understood that no, this is not something this spell could do. Story saved.
But let's talk a bit about why this is so, without getting into 'angels on the head of a pin' territory. The Expert rules say the spell removes 'spell effects' cast by a magic user. So, a definition of 'effects' is in order. If a Disintegrate spell kills a villager, the effect might be that the villager is dead - clearly Dispel Magic will not bring Farmer Joe back to life.
I think the crux of any argument has to be: is the magic still there? And here's where it gets tricky. A Wall of Fire? Can be dispelled. An active Levitation spell? Can be dispelled. Petrifaction? Well, we have to know if the newly created stone is magical or not. I would argue it is not. A quick look online shows that the community is split on this and I learned that in 5e, there's a window of opportunity in which a Dispel Magic will work, but after a minute or so, the effect is considered permanent.
So for me, Achillea's choice not to risk ending her quest to go home and risk failure is justified (she would have failed). It's a bonus that it didn't ruin the plot, but I do think the ruling is sound.
Do you have thoughts? Share in the comments below :)
It finally happened: TOTM has been downloaded more than one million times. It's such a big number that my brain cannot fully comprehend the size, but I can tell you one thing: it feels great! Considering the recent disaster with my SSD, this is just what I needed to pick myself up off the ground and get to work restoring the lost episodes.
Thanks to everyone who helped make this dream come true!
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Dramatis RPG SOUNDS #1506 “Realization”
Some FX https://www.zapsplat.com
(There's also some good news coming - but I'll save that for now, and announce it in episode 48.)
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Combat A Intense Action Background Music – Argsound https://www.youtube.com/watch?v=VMziMXYkVS0
Combat B Epic Intense Battle Music_Battle for the Future AHOAMI https://tunetank.com/track/755-battle-for-the-future/
Part 2 B SoundImage.org Misty Bog https://soundimage.org/wp-content/uploads/2020/06/Misty-Bog_remixed.mp3
Some FX https://www.zapsplat.com
Don't Read Past Here if you Haven't Listened to Episode 46
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A HUGE thank you to Friendly Mike for the delicious artwork!
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The Bloom
Armor Class: 15
Hit Dice: 5 hp per tendril (50), 1 hp main body
Move: see below
No. of Attacks: 10
Damage: 1-6 and see below
No. Appearing: 1/unique monster
Save As: Fighter 10
Morale: Morale is equal to the number of remaining tendrils x 2
(Original Artwork by Friendly Mike)
The Bloom is a unique magical creature that exists in – and in some ways is part of – the Crystalwood. It is composed of a delicate body, and 10 vine-like tendrils.
The body is extremely delicate, so vulnerable that is has no Armor Class and can sustain only a single point of damage before being destroyed. It resembles a membranous sac with luminescent flecks floating around in the fluid inside. This sack is buried a foot underground and would be almost impossible to find were it not for the enormous flowers, bone-white stippled with light blue that grow above ground over top it. These flowers are most strange to look upon for in addition to their enormous size – with each flower being 1-3 feet in diameter – each has, in its centre, a rolling eyeball, ranging from acorn to fist-sized.
The Bloom can cast a version of the druidic spell Pass Plant at will. Although the main body cannot move, using this power, it may cause its tendrils to appear anywhere in the Crystalwood at any time.
The Bloom has ten tendrils that come in two types. Eight are thick and thorn covered. They lash, bludgeon and tear at their opponents, each one striking with the force of a mace for 1-6 points of damage.
The other 2 tendrils are covered in white blossoms patterned with light blue, each blossom has an eye, the size of a human eye, at its centre. These tendrils have no physical attack, but they can puff out a small cloud of pollen at a single opponent each round. This pollen will, if the victim fails a saving throw vs poison, cause them to hallucinate (see table below).
Both types of tendrils have a high Armor Class of 15, due to their speed and because they can attack from any direction, then withdraw and reappear from from somewhere else. Tendrils of either variety have 5 hit points.
The Bloom attacks by shooting all of its tendrils at once and all from different locations. For each tendril still intact, the Bloom attacks with a +1 (therefore in the first round of combat it has +10 to hit). For each tendril that is destroyed, this bonus is reduced by 1 point. When it has lost its fifth tendril, the Bloom will begin making morale checks and will continue to do so every time another tendril is destroyed. Moral checks are made by counting the number of remaining tendrils and multiplying that number by 2.
The Bloom can regrow severed tendrils at a rate of one per day.
The Bloom cannot be surprised except by invisible creatures.
Hallucinatory Effects from Spores (roll 1d8)*
1 =Individual in a swamp-strips off armor to keep from sinking.
2 = Spiders attacking-individual strikes/attacks floor area to kill them.
3=lndividual hasshrunk-shoutsfor helptoreturntonormalsize.
4 =Item held is a viper-individual drops it and leaps back to avoid its attack.
5 =Individual is suffocating-runs gasping in random directions to breathe.
6 =Associates are diseased-individual avoids coming within 10 feet of them.
7 = Individual is melting-stands howling and "holding self together."
8 =Leech on back-individual tears off anything worn on back and attacks it.
*Effects last 1-4 rounds. Once a person has suffered a hallucination, they are immune to the effects of the Bloom's pollen for one full day.
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com
Here's the 2nd half of my annual 12 Days of Kitbash. Let's get right int it!
On Day 7, I made a gang of rowdy gnolls. I think there were 8 or 9 of them in the batch. I used real mixed media for these: Fimo, green stuff, acetone plastic and other things like toothpicks and thread. Some came out well... others are a bit messed up looking.
On Day 10 I decided to switch it up and do a terrain piece. I used a chocolate mold for the skulls - with air dry clay. Actually the whole thing is air dry clay. Not sure how useful this is, but it looks decent.
Today is the last day and I am coming back home with - more skeletons. I am on a mission to get these right. And you know, I came closer than ever in getting good results. Of the 8 I made, 4 are really good looking. A few are awful and will be relegated to the rear ranks. Mixed medium again, but this time I molded each piece separately. For many of the very thin bits, I used paper clips. Slap some glue on them and they can pass for bones. In the 'bits' photo, the orange one is the 3D printed figure I took apart and used as my model.
And that's all she wrote for the Twelve Days of Kitbash, Year 3!
Naachuu is a character I had been sitting on for ages before she finally made an appearance. Back at FanExpo 2024 (before S3 even began), I ran an art contest. The best portrait drawings of fantasy characters would get a spot in the upcoming season. One of the best was a little bug-eyed elfin thing called Nacho.
Well, I wasn't about to put a character named Nacho in the show, but I liked the idea of a Naachuu (Not-You) because it fit the theme of identity (or rather, the search for it) I intended to explore and develop.
Here's the original picture.
Amanda T, who voices Naachuu, is a seriously talented artist. Her version of the gnomish librarian improves upon what I had in my imagination.
It's just awesome!
Check out her Insta here.
Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
LTO Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCz
Some FX https://www.zapsplat.com