Aristan (Ironsworn)
Abilities:
Iron 2
Edge 2
Shadow 1
Wits 1
Heart 3
Statuses:
Health: 5/5
Spirit: 2/5
Supply: 3/5
Momentum: 2/10
Ironclad:
When you Endure Harm in a fight, add +2 and take +1 momentum on a hit. Additionally, when you Clash while geared for war, add +1, and when you Compel in a situation where strength of arms is a factor, add +2.
Commander:
You lead a warband with +4 strength. Roll +strength when you command your warband to Face Danger, Secure an Advantage, Compel, or Battle. When you face the negative outcome of any move, you may suffer -1 strength as the cost. When you Make Camp or Sojourn and score a hit, take +1 strength. While at 0 strength, this asset counts as a debility. You may dispatch scouts from your warband to Gather Information or Resupply; if you do, roll +strength. Once you Forge a Bond with your warband,
take +1 momentum on a hit when you leverage a warband ability.
Swordmaster:
If you wield a sword... When you Strike or Clash and burn momentum to improve your result, inflict +2 harm. If the fight continues, add +1 on your next move. When you Clash and score a strong hit, add +1 if you immediately follow with a Strike. When you Swear an Iron Vow by kneeling and grasping your sword’s blade, add +1 and take +1 momentum on a hit. If you let the edge draw blood from your hands, Endure Harm (1 harm) in exchange for an additional +1 momentum on a hit.
Theme Rise of a Hero · Infraction Music: https://www.youtube.com/watch?v=b6ChLebsTYw






























