Aristan
(Ironsworn)
Abilities:
Iron
2
Edge
2
Shadow
1
Wits
1
Heart
3
Statuses:
Health:
5/5
Spirit:
2/5
Supply:
3/5
Momentum:
2/10
Ironclad:
When
you Endure Harm in a fight, add +2 and take +1 momentum on a hit.
Additionally, when you Clash while geared for war, add +1, and when
you Compel in a situation where strength of arms is a factor, add +2.
Commander:
You
lead a warband with +4 strength. Roll +strength when you command your
warband to Face Danger, Secure an Advantage, Compel, or Battle. When
you face the negative outcome of any move, you may suffer -1 strength
as the cost. When you Make Camp or Sojourn and score a hit, take +1
strength. While at 0 strength, this asset counts as a debility. You
may dispatch scouts from your warband to Gather Information or
Resupply; if you do, roll +strength. Once you Forge a Bond with your
warband,
take
+1 momentum on a hit when you leverage a warband ability.
Swordmaster:
If
you wield a sword... When you Strike or Clash and burn momentum to
improve your result, inflict +2 harm. If the fight continues, add +1
on your next move. When you Clash and score a strong hit, add +1 if
you immediately follow with a Strike. When you Swear an Iron Vow by
kneeling and grasping your sword’s blade, add +1 and take +1
momentum on a hit. If you let the edge draw blood from your hands,
Endure Harm (1 harm) in exchange for an additional +1 momentum on a
hit.
Theme Rise of a Hero · Infraction Music: https://www.youtube.com/watch?v=b6ChLebsTYw
Link 7: 'The Long Dark' by Scott Buckley (www.scottbuckley.com.au) - released under CC-BY 4.0.
& Various tracks by Tabletop Audio ( https://tabletopaudio.com) - released under CC-BY-NC-ND 4.0.
Minor modifications (fading/splitting) made to support this podcast format with written permission from the creator.
Some FX https://www.zapsplat.com