Tuesday, July 21, 2020

Shownotes for Episode 10

Wow... I can't believe I'm already at double digits... episode 10 is out!

Ep10 Shownotes

Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
Previously On Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCzEM
Part 1 Odin https://www.youtube.com/watch?v=1XddzQIaRIU
Dramatis RPG SOUNDS “Realization”
Part 2 Scott Buckley – Filaments https://www.youtube.com/watch?v=hH_q2V2NnU4
Some FX: https://www.zapsplat.com
Tin Whistle https://freesound.org/people/luis_audp/sounds/250972/

Wednesday, July 15, 2020

On the Unexpected Benefits of Solo RP

If I could, I would join a D&D table - a meetup or something (I don't actually know anyone in real life who games) - and play real D&D with real people. I miss it dearly, all the more since I brought RP back into my life through TOTM. But... during COVID, it's just a no-go. My craptastic wifi prevents me from joining a virtual table.

That said, solo RP has been a lot of fun. It does give me the feeling that I'm 'in a game' and I know this because I have started fearing for my characters. I've grown attached to them in a way I did not expect and if I lose (any more of) them, I'll feel a sincere sense of loss.

In my case, solo RP's big flaw is that it unspools incredibly slowly. My game 'happens' at the speed I can type. That's how it plays out, too: I type like a madman (I tell my partner I was busy smashing keys) and edit out the million errors later. When I need to roll a die, I stop typing, roll the die, and go back to typing. That's gameplay.

Despite this limitation, there are some unexpected benefits to solo gaming I would never have considered. Here are five of them:

-No rules-lawyers. As all the players and the DM, I always agree with my rulings, even when, in retrospect, they were bad calls.
-No egos. No look-at-me players sacrificing the story for the spotlight. No hurt feelings. No one feels like they are being picked on by the DM or the other players. It's the rarest of things: a table of perfect harmony with a single intention to experience a great story.
-Storytelling tricks: with solo RP, I can use dramatic irony, flashbacks and even total away-from-player POV shifts. These tricks, stolen from movies and novels, work great for me. They would probably struggle to work at a real table.
-No schedule management: that problem of what to do when Flaky Todd, who plays your cleric, can't show up for the Wednesday game yet again...? I don't have that problem.
-The slowness can be a benefit, too. Moving at a speed bottlenecked by my ability to type X words per minute, plus the added delays caused by needing to record and produce the show, actually gives me dozens - if not hundreds - of moments to think about the story during my everyday activities. Listening & relistening to mixes of the show acts almost like a study session - forcing me to 'learn' the show's details, which I think translates into a sense of interconnectivity in later writing. There is a drawback here I should mention, to be fair: having time to think about the show has, on many occasions made me overthink the show. I'm confident that things are going a certain way, and begin to imagine how the story will shape up, and then an errant die roll changes everything.

Alright, I'm gonna sign off here. Was intending on keeping it short this time round!

Saturday, July 11, 2020

Map of the Township of Burke

Shownotes for Episode 9

Theme Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle https://tabletopaudio.com/
BTL Scott Buckley Legionnaire https://www.youtube.com/watch?v=NwW0vFUCzEM
Part 1 Scott Buckley – Filaments https://www.youtube.com/watch?v=hH_q2V2NnU4
Part 2 'It's In The Fog' by Darren Curtis https://www.youtube.com/watch?v=5oF5lS0sajs
Some FX: https://www.zapsplat.com

Wednesday, July 8, 2020

Updated character sheets...including Raphinfel's

Name: ARADINE
Race: Human
Class: THIEF
Level: 1
Next level at episode: 14
Str: 11
Int: 9
Wis: 10
Dex: 14
Con: 9
Cha: 15
Lck: 15
Max Hp: 4
AC: 8

Age: 18
Height: 5’5”
Weight: 105
Hair: Auburn
Eyes: Bright Green
Other:

Languages: Common

Weapon: Short sword, dagger
Inventory: rags, silver candelabra (50gp), goblin belt pouch









Name: KAGAN
Race: Human
Class: FIGHTER
Level: 1
Next level at episode: 12
Str: 13
Int: 9
Wis: 11
Dex: 11
Con: 12
Cha: 13
Lck: 14
Max Hp: 8
AC: 9

Age: 20
Height: 6’1”
Weight: 190
Hair: Short wavy brown
Eyes: Brown
Other: Usually has a beard

Languages: Common

Weapon: Hand Axe
Inventory: rags, goblin belt pouch, garnet ring (72gp), a dozen candles, 20cp, 2sp, 8 gp









Name: UMURA
Class: MAGIC USER
Race: Human
Level: 1
Next level at episode: 11
Str: 8
Int: 17
Wis: 8
Dex: 9
Con: 13
Cha: 7
Lck: 10
Max Hp: 5
AC: 9

Age: 36
Height: 5’9”
Weight: 128
Hair: straight brown to shoulder
Eyes: brown
Other: Tattoos on 10% of body from neck down

Languages: Common, Elvish, some Goblin

Spells: Charm Person

Weapon: Silver dagger
Inventory: rags, 3 flasks of lamp oil, tinderbox, shoulderbag, waterskin, goblin beltpouch, hooded lantern, quill and inkpot, ‘snakeskin’ book, Dermund’s spellbook










Name: GYRIOS
Class: CLERIC
Race: Human
Level: 1
Next level at episode: 11
Str: 12
Int: 11
Wis: 14
Dex: 13
Con: 14
Cha: 8
Lck: 14
Max Hp: 7
AC: 8

Age: 24
Height: 5’11”
Weight: 170
Hair: Wavy brown to shoulder
Eyes: hazel
Other:

Languages: Common

Weapon: club
Inventory: rags, waterskin, good quality belt and pouch, 4 flasks oil, Good traveling boots, goblin language book, 1gp










Name: RAPHINFEL the ADORED
Class: MAGIC USER
Race: Human
Level: 3
Next level at episode: 17
Str: 7
Int: 16
Wis: 14
Dex: 10
Con: 8
Cha: 14
Lck: 10
Max Hp: 7
AC: 9

Age: 48
Height: 5’10”
Weight: 150
Hair: bald
Eyes: light blue
Other:

Languages: Common, Goblin, (Empty slot/May learn one more)

Weapon: none
Inventory: TBD

7 Hot Takes on the Original Drizzt Trilogy

Just halfway through the second book of the Homeland-Exile-Sojourn Trilogy now and I have mixed feelings about them. I read them as a teenager, of course. I liked them at the time, although I preferred other official D&D books and characters more. Something about Drizzt is and was unappealing to me. I get that he is a true 'Outsider' character and that a lot of people who played D&D (especially back in the day when it was social death to do so) could relate to this idea of being alone, even among your own people. So what kept me from really relating to this empowered, yet alienated hero?

Here are 7 hot takes on the series so far. The good and the bad.

1. In the character of Drizzt, we get a version of us that we would wish to be. When the books were first published, most of the readers were geeks, nerds and losers (think: Stranger Things). They felt alienated and alone - like Drizzt. Unlike Drizzt, they also felt weak, uncoordinated, ugly... and Drizzt is wish-fulfillment to these readers. He's graceful, strong, handsome, etc.

2. R.A Salvatore is very good at describing combat. He chooses words that let me see the action, but he never gets bogged down in the fine detail. If the art is in hiding the art, he's very very good at this.

3. The books are comic books in prose. This is neither good nor bad. Mind Flayers attack with a "Fwoop!" sound. The story is action heavy. The characters are as flat as cardboard, for the most part.

4. Speaking of characters, some are too over the top for me to maintain suspension of disbelief. If Matron Malice had a moustache, she would twist it. There's a character named Jarlaxle in book 2. He's a deadly mercenary. He does this foppish flourish with his floppy hat that makes me want to throw the book across the room and shout "No! Bad!"

5. The character of Belwar Dissengulp (this is such a great name for a deep gnome) has a tag line - or verbal tick. It is slightly overused (like a comic book character, say) but it is very well conceived. "Magga cammera" is smart, and it works. His title of "Burrow Warden" is likewise, a wonderful idea.

6. Also from book Two, Exile.... and this complaint is similar to the Jarlaxle one. There's a rogue wizard who lives in the Underdark in a portable tower or something. Fine, fine, I'm with you. He's a bit nutty and chaotic. Still with you. He speaks in a heavy German accent. You lost me.

7. Ultimately the books don't fully satisfy. It's not the occasional over-the-top characters; I can live with those and edit them out of my mind's eye. I think my big problem is Drizzt: he's too powerful. From the start, he is an unbeatable fighting machine. There are zero times in the story so far when I felt he might really be in trouble. I guess that brings us back to the comic book. Superman, Thor - all the other folks who wear underpants on the outside - they can't be beaten. Maybe that's why I always preferred the semi-hero to the superhero. I'll take Spiderman over Superman any day. Better yet, give me Luke Skywalker. A hero's journey is so much better when the character doesn't begin at the destination.

Thursday, July 2, 2020

Random Wandering Monster Table for Episode 8

In Episode 8, the party encounters giant rats, but it could have been one of several other discoveries/monsters. Here's the table I used.


1 Evidence of Raphinfel’s passage
2 5-9 Giant Rats
3 3-6 Kobolds
4 3-6 Giant Spiders
5 2 Sprites
6 5-9 Giant Centipedes
7 3-6 wolves
8 3-6 stirges
9 1-4 Gnolls
10 Abandoned Hut – small chance of treasure inside



In a very early episode, I complained that the wandering monster tables in Basic D&D made no sense. I now realize that they are for dungeon crawls only and that the Expert rules contains the outdoor encounter frequency chances. Not really well organized, is it? My ruling was to make one check a day. Expert rules stipulates one per day and one per night, so I got it wrong, but ... it's no biggie. Rulings, not rules, right? That's the OSR way. I might switch to the official ruling or keep my own in the future - time will tell.