Check out Deathtrap's review of my new game here:
Deathtrap Games Review of OSitD
I posted these a little while ago and then forgot to tell anyone. 2 new tracks from the show that anyone can use for their home games or even for commercial use. If you do publish anything using these tracks, please just credit TOTM in your shownotes.
Links below:
Recently, the guys at Talking XP did a livestream of a full game of One Shot in the Dark, my new ultra light rpg for 1-4 players. It was crazy fun and turned out to be a real nail-biter. The Talking XP guys are very fun to watch, too!
Here's the Link to the Youtube Video
Theme Evan King - Enchiridion https://www.youtube.com/watch?v=a8NkG3bhIxU
Welcome 148 Barovian Castle
https://tabletopaudio.com/
Previously On Scott Buckley -
Legionnaire https://www.youtube.com/watch?v=NwW0vFUCzEM
Some FX: https://www.zapsplat.com
Continued from: The medallion she needs to find is probably in Sir Gillinton’s bed chamber or treasury. Hopefully she’ll find it quickly.
She opens the door and
peers into the hallway beyond.
Is the hallway occupied?
Applicable clichés?: None
1d6=3 (No, but)
The hallway is empty, but it is lit with an oil lamp on a small table at the end and she can hear two low voices. There are 2 door set in the wall between her and the light source.
Can she sneak to the first door without being heard?
Applicable clichés?: Quiet as a
Mouse
2d6=6 is the best result (Yes, And)
Like a shadow, she moves to the first door, presses her ear against it and listens. She can’t hear anything on the other side but she does hear a part of the conversation she couldn’t make out earlier. “….time to do the rounds downstairs…” Someone grabs the lamp and the hall is cast in darkness. Just the way she prefers.
Luck is with her. At least for now. She tries the door. Is it locked?
Applicable clichés?: None
1d6=6 (Yes, and)
Not locked but barred from the other side. There’s no way she’s getting through.
Cursing, she moves on the the next door. At least whoever was talking has moved on – they took their light with them, too.
She tries the new door. Is it locked?
Applicable clichés?: None
1d6=4 (Yes, but)
It’s locked but at least it’s a mechanical lock se in the door and she can probably pop it open with her tools. She fishes a probe and a hooked wire from a wallet she keeps at her belt and goes to work.
Does she successfully pick the lock?
Applicable clichés?: No lock she
can’t pick
2d6=5 is the bets result. (Yes)
There’s a gratifying little snap and the door swings open quietly. The room inside is not lit, but Neffia is used to working in low light and she can see well enough to work.
This is some kind of bedroom. There’s a door on the other side of the room, probably leading to another hallway parallel to the one she was just in.
Is this the master bedroom?
Applicable clichés?: None
1d6=1 (No, and)
This is a servant’s bedroom, which means, the master bedroom is probably not even on this floor. Neffia has to make a choice. There’s a room right next to the one she’s in that has something in it worth protecting, but it’s almost certainly not the room containing the silver medallion she’s after. The chances are almost certain that the master bedroom is on a different floor than the servants’ room. She’ll have to go downstairs to reach her objective. Perhaps the master of the house dislikes stairs or something… the lazy bastard…
Thanks to Splinterverse who boosted my little game, One Shot in the Dark, in one of his regular YouTube Videos. If you'd like to see it, jump ahead to 40:41 (btw, it's not really a review so much as a product announcement):
Also, since I was off the grid for a couple of weeks while taking a vacation, I never posted the photo to match my 'on-air' playthrough of the first level of the game. So, better late than never, here it is.